MUSCLE APES ANIMATION LABReturn to game

Character animation lab — every clip shows its source provenance. Unproduced states retain explicit procedural fallbacks.

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Phase 6.1: IDLE → WALK FORWARD → JAB → HIT REACTION → KNOCKDOWN. All five sequences use procedural fixtures; genuine production sequences: 0/5. Proof uses combat state selection and jab timing; staged hit and KO inputs are preview-only.

Green cross: ground anchor · amber cross: pivot · blue outline: untrimmed frame · pink: optional effect attachments. Opposite-facing cybernetic arm changes draw depth rather than mirroring the entire image.