ORIGINAL MUSCLE APES / NEON ALLEY
PRESS START / SPACE TO PLAY
King: 17 approved rendered clips · Cyber: 18 approved rendered clips
ARCADE MODE
MATCH PAUSED
MATCH VICTORY
THE STREET HAS A CHAMPION.
LANDSCAPE RECOMMENDED
The match is paused. Rotate to landscape, then choose Resume.
PROCEDURAL TEST ART · loading character atlases…
Select an action, then press its new key. Escape cancels. Conflicting keys are rejected; Escape and F1/F3 remain reserved.
Multi-touch controls player one. Local player two uses a keyboard. Full screen is available where the browser supports it.
Settings save on this device when storage is available.
Win two rounds. Each round lasts 60 seconds. Higher health wins on time-out; equal health or double K.O. replays the round.
Light jab: 5 HP, high. Heavy hook: 15 HP, mid. Low kick: 10 HP, low. Standing guard stops high/mid attacks; crouch guard stops low/mid attacks. Blocking takes 10% chip. Attack recovery cannot be canceled. Release and press again to jump or attack.
Jump + heavy uses your fighter's signature: King's Jump Slam or Cyber Bruiser's Purple Thunder Uppercut. The uppercut starts on the ground, deals 16 HP and launches on an unblocked hit.
Use multiple fingers in landscape to move, jump, attack and hold block simultaneously. Touch cancellation, pause and orientation changes clear controls. Escape pauses; reduced-motion and audio settings are in Settings.
Arcade opponents use Easy, Normal or Hard behavior profiles. Both fighters share the same normal attack frame data.